continued from Pt. 1
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when you read the computer again, it will point you to the bookshelf. read the notebook and drain the water from curly. (just the way the game puts it...lol) she wakes up, talks to you for a second, then falls asleep again. inspect her a couple times and take her with you.
•after the battle with ironhead, you lose curly--and wake up in mimiga village. there's no one here, and a creepy misic is playing. you can explore all you want, but your destination is arthur's house. when you get inside, prof. Booster comes out of the transporter (the labyrinth is now accessable again) and gives you the booster v2.0! when you equip it, you'll see it is much more manuverable than the v0.8. procced to the egg corridor, up the outer wall, (when you get to the room full of spikes with the locked chest inside, you can now open the chest, since it's only purpose is in "Hell" ) and go into the plantation. (I reccomend you do all the things leading up to the final cave before you do the following, so when you're done, you can just go)
•when you're ready, jump down below the bridge be the exit to the outer wall and into a small hole with blocks on the left side. curly will be on the bed; talk to her (she won't know you) and then to Cthlulu. (spelling is weird--I might have it wrong) he'll tell you that there is a special mushroom that can bring herr memory back. Mimiga cemetary, anyone?
•when you get to the cemetary, boost up to the door you couln't access earlier, and talk to the mushroom. (?!) when he asks about the mushroom badge, answer as follows: yes, no, yes, yes, no. (bottom line: you want it, but you don't need it) inspect the badge, then talk to him again. he will become flustered and attack you. when yyou defeat him, you will get him in your inventory.
•return to the plantation, go to curly, and talk to her again.