HullBreach Online has been receiving a code overhaul to work with modern browsers and be brought up to date on the recent Web server changes. Both the Wii version and the DSi version are playable but still have many glitches to fix. I will continue to work on the game engines this next week, alongside The Mystical Journey and the SDK Community App.
There are some big things in store for HB Online, so I am requesting community feedback on this game that is now 7 years old. I'd like some new ideas that are within the realm of possibility. Don't limit your suggestions to just what a Web browser can handle, either!
you should be able to buy weapons and more crew to fight but the catch should who ever has higher defence and higher weapons should win the fight againts the ones who dont ohh and one more thing it needs a map to tell where everything is i have a question what does the mddle screen mean for hull breach online?
Anyway, I've been messing around with HB Online, but I can't sell anything, so I can't get much farther. However, I noticed some key issues here. There are way too many driving around parts. We need to replace these with some kickass exploding parts.
Also, I chose to be a pirate, and yet I have to pay for my food rations like a chump? Psh.
Pirates don't say please and thank you.
To make the game a bit more dynamic, things should happen more often. Like if I'm a pirate and we pirates raid a planet, the anti-pirate chumps that are equivalent to good guys in this game should get a little urgent alert that they need to foil us, etc. Depending on the outcome, they win and get a reward, or we win and keep our spoils. Or something like the GC's Kirby Air Ride City Trial events. Things happen, and we all explode.
@Waffle King
29 Apr 2013 17:40
In reply to Waffle King
Actually, on what I was saying earlier, character classes should have more dynamic relations. I was thinking, for such diverse characters, I didn't see much that differs between them except for their stats. Maybe I didn't make it far enough into the game. But like, pirates should be able to steal everything, Bounty Hunters should be able to hunt down both NPC's and players, etc.
@HullBreach
29 Apr 2013 18:20
In reply to Waffle King
Can I get a rundown of all the game's current features? Or better yet, is the game working again so that I can mess around with it? I tried it once a long time ago and it didn't work.
@HullBreach
29 Apr 2013 02:23
In reply to Waffle King
The homepage blog-ish articles give a good tutorial.
@Waffle King
29 Apr 2013 03:07
In reply to HullBreach
I was reading it, I guess I can't play it on my 3DS? I can't figure out how to get it to work. Would my Wii U play it?
@Waffle King
29 Apr 2013 03:19
In reply to Waffle King
Actually, speaking of my Wii U, my number one idea would be a version on the eShop. Because I'd buy it.
@FireEmblem123
29 Apr 2013 04:25
In reply to Waffle King
You want HB to make a Nintendo FPS space adventure? Huh, LAME!
@Epifex
29 Apr 2013 07:10
In reply to FireEmblem123
K, I never really played the game, because it never worked when I tried, but I'll do my best to think of new features and cool stuff to make the game amazing.