I just went to this Anime convention last year within my city and I got over 170 StreetPass tags that same day, but that achievement wasn't available with that older version of StreetPass Mii Plaza, unfortunately. I usually get around 7 a day in my school and I have a total of 2,562 tags.
I have an iPhone 5, iPad 2, Mac Mini, and Apple TV. Still, the best games come to dedicated gaming platforms, so I've been loyal to Nintendo since the 1980s.
@LaZerWoLF
04 Nov 2013 04:37
In reply to HullBreach
Everyone knows that the only problem with Apple is that all of their products are massively expensive. Well, that and they never give me fruit with a purchase, too.
Their products are actually pretty good.
@HullBreach
04 Nov 2013 11:08
In reply to LaZerWoLF
Here is the problem with Apple products:
You decide to get a cheap iPod to carry your music and photos with you. Then your cell phone contract is finished, and think to yourself "It would be kind of cool to get an iPhone, since all my multimedia content can sync to it, as well." After a while, you realize that you want a bigger screen (that does not need to fit into a pocket) for when you are home, and you get an iPad. Then you think about how fun it would be to share what you have with family and friends directly on the living room TV, so you get an Apple TV. But it doesn't stop there! A Mac would allow you to actually create and sell apps.
So... the problem is that you start with an Apple seed, and before you know it, and entire orchard has grown inside your house!
@LaZerWoLF
04 Nov 2013 22:07
In reply to HullBreach
SPEEDY software. Something Nintendo can't and does not want to achieve.
@HullBreach
04 Nov 2013 11:11
In reply to LaZerWoLF
It depends on what you mean by "speedy software". Nintendo produce some amazing games for their platforms. Some or their games look a generation ahead of their competition. They are primary a video game company, and they do very well with that industry.
@LaZerWoLF
04 Nov 2013 22:08
In reply to HullBreach
It costs about $200 to manufacture current-generation base-model iPhones. If you consider that to be the only cost involved, then, yeah, they are making loads of money for a phone that retails at $600. But to stand by that, you are assuming no money goes to any of June following places: retail stores, distribution and shipping companies, advertising firms and outlets, software developers, technology researchers, and plenty more. Until you have owned a business, you don't see every little step of the way between the manufacturer and the retailer. Since there are so many variables associated with the economics of an iPhone, I wouldn't know the exact profit margin Apple gets, but I would get it is less than $100 per device. That is assuming no manufacturing defects and no tech support for every iPhone of that generation.