For the sake of [late] thread upkeep: how about Demo 9? Old Man Skunk is the playable character once again in high-quality Bryn village backdrop with larger roam area, more varied obstacles, and maintained NPC chat.
In the final game, I expect the message that triggers when tapping oneself to be gone. Too much of a hassle to avoid poking yourself while navigating this way and that. Really nice smooth-over if the walking script could calculate paths around obstacles instead of one-at-a-time vector affairs, but dealing with manual paths is very doable. An average player will probably be quick tapping to move in the way of least resistance. And right now, images overlapping is just a bit of an eyesore in the village, could worsen viewability when things like rocks and trees come along. Other than that, great demo. Warping from Hildar seems totally gone.
I wonder how the Online Multiplayer section of the game will be. Dungeon Crawling? Pvp arena only or just like Dark Souls were you only work with other players for bosses?