Tree Witch: Leafy Creatures that disguise themselves as Trees or unlit Jack 'o Lanterns. They remain passive untill attacked. If attacked, others in the immediate vicinity gang up on the player.
Confused Hitman: These enemies are fully equiped to KOS, but tend to attack anything it sees, even if it's not the player.
Chunky Monkey: These large monkeys hide in trees and toss leaves. They stay put unless attacked when they venture out on the ground. They can be befriended with bananas, otherwise they will latch onto the player and pound it senseless.
Zombie: Undead miners that attack if the player or a tamed Monkey gets close.
Roots: Useless grouned vines that can slow the player down. Spikey roots can deal damage.
Sketched Spirit Beta/ Alpha/ Omega: Ghosts that look like crude drawings. They have three leveles of difficulty defined by Green, Blue, and Red (In order) coloring.
Pseudonium: Rocky creatures that resemble humans. They refuse to attack the player, but will mimic its every movements.
Wormholes: Large earthworms that, when toutched, will teleport the player to other Wormholes in the vicinity. If attacked, they will drag the player into thier lair and kill them.
Tetrahedrone - A robot with a tertrahedron chassis (four sides). One of the three regular enemies. Has high attack.
Isohedrone - Another regular enemy. Has an isohedron (twenty sides) chassis with high speed.
Dodecahedrone - The final regular enemy. This has a dodecahedron chassis (twelve sides) with high defence.
I don't know much so the story is full of placeholders (denoted by [x].
The regular enemies were designed to test the unworthy. They were forged by [race] to protect [ruins]. The [ruins] is home to the [race] crafted sword "[name of sword]." [ruins] tests three disciplines of a warrior:
Intellect - [ruins] is full of traps. Additionally, the isohedrone wears you down by attacking then moving away.
Strength - Whomever can endure [ruins] is shown worthy of [sword]. This also refers to physical strength.
Endurance - the ability to take damage and keep going.
If you have anything similar to this format, you can slot these in.
(a golem a centaur a giant an evil tree a double sworded black knight a regular zombie a vampire that heals itself every time it attacks a possesed farmer with a pitch fork(for the earlier stages of the game) a dead amored knight(put on a old deserted battle field) a sphycopathic murderer) thats all i have right now
-Crekan:
A tree-like creature which appears to be a mass of broken branches or leaves but trips the unwary traveler and freezes them as amber inside it, allowing it to grow into an Okairn, a bigger and sturdier version of the Crekan.
-Okan:
A tree-like creature which appears to be a huge tree with a canopy covering the player and therefore resulting in darkness. Fire is recommended to ward an Okan off.
The cursed dummy:
It is a wood-like training dummy that seems to have come to life by an unkown force. Most of them appear to look human while others appear to have mimmicked other creatures. They wonder, aimlessly throughout forests, attacking those who cross them. Some are armed while others use there bare hands. A lone dummy, no matter if its tough or weak, won't be as much of a problem. But in groups they resemble the horror of a walking dead, attacking those who are unlike them. There ways of attack depend on how they appear. Bare handed dummies fight using themselves as a weapon, the toughest being the larger ones. Armed ones will use what ever sword or archery style they have at their disposal. Fire is an effective way to rid of them quickly. They are only encountered deep within a forest or an abandon area or cave. They are only common when no other types of enemies appear to be nearby.
I wanna advance ahead of the game, but I'm stuck patrolling this darn platform!!!