is the full game gonna be for 3ds, dsi ot both?
The sprites, backgrounds, and interface all look great. As for the damage calculator, it certainly works, but damage taken and inflicted is so high that player characters get taken down in one hit very often--so many of the battles last no longer than a single turn. As far as the RPG battle mold, that isn't common in early-game combat scenarios for lowly levelled characters (though this could still be an NPC mismatch). Expecting further damage multipliers per weapons+armours and of course the whole loot and experience deal, maybe even bonus/critical hits; the game already has that familiar RPG twang, and it'd be cool to see some sort of innovation in the mix. Add some animations to the final product, and basic battling frays should be set!
What are the spells in this demo supposed to do?Nothing yet, but they will be updated.
Smirk,
No DSi version...
Each of the battle menu options (Magic, Items, Evade) has the choice to go 'Back', except for Fight. Is opting to fight locked-in for each round, or should the menu be a little more forgiving?